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How to add affixes with Tempering in Diablo 4

Plus, see a list of all Temper Manuals

A barbarian wields a hammer for Temper Manuals in key art for the Tempering mechanic in Diablo 4 season 4.DefensiveCompanion Innovation[13.0 - 17.5]% Wolves Attack Speed // [18.5 - 27.5]% Ravens Attack Speed // [13.5- 22.5]% Poison Creeper Duration // [31.5 - 45.0]% Ravens Active SizeUtilityDruid Motion[8.0 - 12.5]% Movement Speed // [8.0 - 10.0]% Trample Cooldown Reduction // [4 - 6] to Digitigrade GaitMobilityCompanion Efficiency[8.0 - 12.5]% Companion Cooldown Reduction // [23.5 - 32.5]% Wolves Cooldown Reduction // [10.5 - 15.0]% Poison Creeper Cooldown Reduction // [15.5 - 20.0]% Ravens Cooldown ReductionResourcesDruid InvigorationCasting Wrath Skills Restores +[10 - 14] Primary Resource // Casting Ultimate Skills Restores +[36 - 45] Primary Resource // [1 - 2] to AbundanceResourcesWrath Efficiency[10.5 - 15.0]% Hurricane Cooldown // [10.5 - 15.0]% Boulder Cooldown // [10.5 - 15.0]% Rabies CooldownResources

Necromancer Temper Manuals

Temper Manual

Description

Type

Blood Augments[28.5 - 37.5]% Hemorrhage Explosion Size // [13.5 - 22.5]% Blood Surge Nova Size // [29.0 - 42.5]% Blood Lance Duration Weapons
Bone Augments[23.5 - 32.5]% Chance for Bone Splinters Projectiles to Cast Twice // [13.0 - 17.5]% Chance for Bone Sear Projectiles to Cast Twice // [26.0 - 35.0]% Bone Spirit Explosion Size // [16.0 - 25.0]% Bone Storm Duration Weapons
Shadow Augments - Decay[28.5 - 37.5]% Decompose Explosion Size // [13.0 - 17.5]% Chance for Blight Projectiles to Cast Twice // [13.5 - 22.5]% Blight SizeWeapons
Shadow Augments - Execution[13.0 - 17.5]% Chance for Sever Projectiles to Cast Twice // [13,5 - 22.5]% Sever Size // [29.0 - 42.5]% Reap DurationWeapons
Summoning Augments[9.0 11.0]% Minion Attack Speed // [13.5 - 22.5]% Chance for Skeletal Mage Attacks to Cast Twice // [31.5 - 45.0]% Skeleton Priest Effect DurationWeapons
Blood Finesse[9.0 - 11.0]% Blood Attack Speed // [41.5 - 55.0]% Blood Damage // [62.5 - 85.0]% Blood Overpower Damage // [41.5 - 55.0]% Damage while FortifiedOffensive
Bone Finesse[41.5 - 55.0]% Bone Damage // [4.0 - 6.0]% Bone Critical Strike Chance // [62.5 - 85.0]% Bone Critical Strike Damage // [103.5 - 135.0]% Bone Spirit DamageOffensive
Profane Finesse[47.0 - 65.0]% Damage to Cursed Enemies // [82.5 - 105.0]% Macabre Damage // [98.0 - 125.0]% Iron Miaden Damage // [219.0 - 300.0]% Corpse Tendrils DamageOffensive
Shadow Finesse[57.0 - 75.0]% Shadow Damage Over Time // [41,5 - 55.0]% Darkness Damage // [82.5 - 105.0]% Desecrated Ground Damage // [72.5 - 95.0]% Corpse Explosion DamageOffensive
Summoning Finesse[41.5 - 55.0]% Summoning Damage // [62.5 - 85.0]% Skeletal Mages Damage // [82.5 - 105.0]% Golem DamageOffensive
Blood Endurance[52.0 - 70.0]% Chance for Hemorrhage to Form Blood Orbs // [21.0 - 30.0]% Blood Orb Healing // [10.5 - 15.0]% Blood Mist Duration // [6.0 - 8.0]% Blood Mist Cooldown ReductionDefensive
Profane Cage[26.5 - 40.0]% Blight Slow Potency // [29.0 - 42.5]% Corpse Tendrils Duration / [1 - 2] to Crippling DarknessDefensive
Profane Innovation[13.5 - 22.5]% Corpse Explosion Size // [26.5 - 40.0]% Corpse Tendrils Size // [31.5 - 45.0]% Iron Maiden Size // [31.5 - 45.0]% Decrepify Size // [29.0 - 42.5]% Curse DurationUtility
Thorn Army[9.0 - 11.0]% Thorns while Fortified // Minions Inherit +[8.0 - 12.5]% of Your Thorns // Skeletal Mage Inherit +[13.0 - 17.5]% of Your Thorns // Golems INherit +[13.5 - 22;5]% of Your ThornsUtility
Necromancer Motion[8.0 - 12.5]% Movement Speed // [13.5 - 22.5]% Movement Speed for [4] Seconds After Killing an Elite // [29.0 - 42.5]% Movement Speed during Blood MistMobility
Necromancer Efficiency[8.0 - 10.0]% Ultimate Cooldown Reduction // [16.0 - 25.0]% Golem Active Cooldown Reduction // [10.5 - 15.0]% Bone Spirit Cooldown Reduction // [1 - 2] to Rapid OssificationResources
Necromancer InvigorationBlood Orbs Restore +[5 - 6] Essence // Casting Macabre Skills Restores +[15 - 21] Primary Resource // Casting Ultimate SKills Restores +[36 - 45] Primary ResourceResources
Weapon Attunement - Necromancer[16.0 - 25.0]% Basic Resource Generation // [13.0 - 17.5]% Resource Generation while Wielding a Scythe // [13.0 - 17.5]% Resource Generation while Wielding a ShieldResources

Rogue Temper Manuals

Name

Description

Type

Basic Augments - Rogue[23.5 - 32.5]% Chance for Puncture Projectiles to Cast Twice // [23.5 - 32.5]% Chance for Heartseeker Projectiles to Cast Twice // [23.5 - 32.5]% Chance for Forceful Arrow Projectiles to Cast Twice // [29.0 - 42.5]% Chance for Invigorating Strike Duration // [29.0 - 42.5]% Chance for Heartseeker Duration Weapons
Trap AugmentsTrap Arm [0.4 - 0.6] Seconds Faster // [31.5 - 45.0]% Caltrops Size // [31.5 - 45.0]% Caltrops Duration // [29.0 - 42.5]% Poison Trap DurationWeapons
Core AugmentsTwisting Blades Returns + [21.0 - 30.0]% Faster // [13.0 - 17.5]% Chance for Barrage Projectiles to Cast Twice // [13.0 - 17.5]% Chance for Rapid Fire Projectiles to Cast Twice // [13.0 - 17.5]% Chance for Penetrating Shot Projectiles to Cast Twice // [13.5 - 22.5]% Flurry SizeWeapons
Scoundrel Finesse[47.0 - 65.0]% Damage to Poisoned Enemies // [47.0 - 65.0]% Damage to Trapped Enemies // [62.5 - 85.0]% Imbued Damage // [72.5 - 95.0]% Trap DamageOffensive
Cutthroat Finesse[41.5 - 55.0]% Vulnerable Damage // [41.5 - 55.0]% Cutthroat Damage // [9.0 - 11.0]% Cutthroat Attack Speed // [4.0 - 6.0]% Cutthroat Critical Strike Chance Offensive
Marksman Finesse[62.5 - 85.0]% Critical Strike Damage // [41.5 - 55.0]% Marksman Damage // [4.0 - 6.0]% Marksman Critical Strike Chance // [114.0 - 150.0]% Rain of arrows Damage Offensive
Specialist Evolution[26.0 - 35.0]% Damage per Combo Point Spent // [26.5 - 40.0]% Chance for Rain of Arrows Waves to Cast Twice // [21.0 - 30.0]% Stun Grenade Size // [16.0 - 35.0]% Shadow Clone Duration // [26.0 - 35.0]% Inner Sight DurationOffensive
Trickster Finesse[144.5 - 185.0]% Shadow Step Damage // [144.5 - 185.0]% Dash Damage // [114.0 - 150.0]% Shadow Clone Damage // [82.5 - 105.0]% Stun Grenade DamageOffensive
Rogue Cloaking[8.0 - 10.0]% Concealment Cooldown Reduction // [15.5 - 20.0]% Concealment Duration // [1 - 2] to AgileDefensive
Rogue Recovery[23.5 - 32.5]% Flurry Healing // [1 - 2] to Siphoning Strikes // [1 -2 ] to Mending ObscurityDefensive
Alchemist Control[1 - 2] to Trick Attacks // [1 - 2] to Chilling Weight // [1 - 2] to Shadow CrashUtility
Daze ControlLucky Hit: Up to a +[13.0 - 17.5]% Chance to Dazer for 2 seconds // [15.5 - 20.0]% Smoke Grenade Cooldown Reduction // [28.5 - 37.5]% Smoke Grenade Duration Utility
Rogue Motion[8.0 - 12.5]% Movement Speed // [57.5 - 80.0]% Movement Speed from Blade Shift // [2.5 - 4.0]% Movement Speed per Dark Shroud Shadow // [46.5 - 60.0]% Shadow Step Duration // [2 - 3] to Stutter StepMobility
Agility Efficiency[6.0 - 8.0]% Agility Cooldown Reduction // [8.0 - 10.0]% Shadow Step Cooldown Reduction // [16.0 - 25.0]% Caltrops Cooldown Reduction // [8.0 - 10.0]% Dash Cooldown Reduction Resources
Imbuement AbundanceShadow Imbue Lasts For +[1 - 2] Casts // Poison Imbue Lasts For +[1 - 2] Casts // Cold Imbue Lasts For +[1 - 2] CastsResources
Rogue Invigoration[62.5 - 85.0]% Puncture Resource Generation // [18.5 - 27.0]% Invigorating Strike Energy Regeneration // [1 - 2] to Innervation // [1 - 2] to Adrenaline RushResources
Subterfuge Efficiency[8.0 - 10.0]% Subterfuge Cooldown Reduction // [8.0 - 12.5]% Trap Cooldown Reduction // [10.5 - 15.0]% Poison Trap Cooldown Reduction // [15.5 - 20.0]% Dark Shroud Cooldown ReductionResources

Sorcerer Temper Manuals

Temper Manual

Description

Type

Frost Augments[23.5 - 32.5]% Chance for Frost Bolt Projectiles to Cast Twice // [13.0 - 17.5]% Chance for Frozen Orb Projectiles to Cast Twice // [13.0 - 17.5]% Chance for Ice ShardsProjectiles to Cast Twice // [18.5 - 27.5]% Blizzard SizeWeapons
Pyromancy Augments[23.5 - 32.5]% Chance for Fire Bold Projectiles to Cast Twice // [13.0 - 17.5]% Chance for Fireball Projectiles to Cast Twice // [13.5 - 22.5]% Incinerate Size // [13.5 - 22.5]% Meteor Size // [18.5 - 27.5]% Firewall Size Weapons
Shock Augments[23,5 - 32.5]% Chance for Spark Projectiles to Cast Twice // [13.0 - 17.5]% Chance for Chain Lightning Projectiles to Cast Twice // [13.0 - 17.5]% Chance for Charged Bolts Projectiles to Cast Twice // [13.0 - 17.5]% Chance for Ball Lightning Projectiles to Cast Twice // [36.5 - 50.0]% Teleport Nova SizeWeapons
Conjuration Finesse[72.5 - 95.0]% Conjuration Damage // [98.0 - 125.0]% Hydra Damage // [98.0 - 125.0]% Ice Blades Damage // [98.0 - 125.0]% Lightning Spear DamageOffensive
Frost Finesse[41.5 - 55.0]% Cold Damage // [41.5 - 55.0]% Vulnerable Damage // [62.5 - 85.0]% Damage to Frozen Enemies // [72.5 - 95.0]% Blizzard Damage // [82.5 - 105.0]% Ice Spike Damage Offensive
Pyromancy Finesse[41.5 - 55.0]% Fire Damage // [57.0 - 75.0]% Fire Damage Over Time // [9.0 - 11.0]% Pyromancy Attack Speed // [62.5 - 85.0]% Pyromancy Critical Strike Damage // [62.5 - 85.0]% Mastery DamageOffensive
Shock Finesse[41.5 - 55.0]% Lightning Damage // [4.0 - 6.0]% Shock Critical Strike Chance // [62.5 - 85.0]% Shock Critical Strike Damage // [155.0 - 200.0]% Teleport Damage // [82.5 - 105.0]% Cracling Energy DamageOffensive
Frost Cage[15.5 - 20.0]% Frost Nova Cooldown Reduction // [21.0 - 30.0]% Chill Slow Potency // [1 - 2] to Cold FrostDefensive
Pyromancy EnduranceLukcy Hit: Up to a 5% Chance to Heal +[873 - 1,175] Life // [10.5 - 15.0]% Flame Shield Duration // [1 - 2] to WarmthDefensive
Sorcerer Control[13.5 - 22.5]% Immobilize Duration // [16.0 - 25.0]% Stun Duration // [16.0 - 25.0]% Freeze Duration // [26.5 - 40.0]% Frost Nova SizeUtility
Sorcerer Motion[8.0 - 12.5]% Movement Speed // [13.5 - 22.5]% Movement Speed for [4] Seconds After Killing an Elite // [8.0 - 10.0]% Teleport Cooldown ReductionMobility
Conjuration Efficiency[23.5 - 32.5]% Hydra Resource Cost Reduction // [8.0 - 12.5]% Ice Blades Cooldown Reduction // [8.0 - 12.5]% Lightning Spear Cooldown ReductionResources
Sorcerer Stability[1 -2] to Invigorating Conduit // [1 - 2] to Frigid Breeze // [1 - 2] to Fiery SurgeResources
Ultimate Efficiency - SorcererCasting Ultimate Skills Restores +[36 - 45] Primary Resource // [8.0 - 12.5]% Deep Freeze Cooldown Reduction // [13.5 - 22.5]% Inferno Cooldown Reduction // [10.5 - 15.0]% Unstable Currents Cooldown Reduction Resources

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